PresenZ is a system developed by VFX studio Nozon which combines some of the essential benefits of pre-rendered imagery with those of real-time interactivity. For the first time the company is ...
In today’s episode of Speak Up on Kotaku, commenter Aikage laments the general lack of pre-rendered cutscenes in today’s video games, a feature many were glad to see die out. Which side of the ...
Grand Theft Auto 5 and Red Dead Redemption 2 animator Mike York shares his thoughts on the recent GTA 6 trailer and hypes up Rockstar Games in the process. It's not so often that we see actual game ...
Maddie is a Contributor at DualShockers covering JRPGs, survival horror, arcade games, retro gaming, shooters, and features. She has been writing about games professionally since 2011, with more than ...
At the UPLOAD World Tour Kickoff this past Friday, patrons were treated to the special, unannounced demo debut of Nozon’s revolutionary PresenZ technology, which brings interactive parallax to ...
Game developers have traditionally used pre-rendered video sequences (i.e., passive cutscenes) to help tell the story and enhance the visual presentation of games. However, technology is now making it ...
Microsoft kicked off E3 yesterday with its game-heavy press conference, and let me say I'm broadly in agreement with my colleague, Sebastian: There were lots of game unveils, including some very ...