In the preceding chapters, we created programs with graphical interfaces using QuickWin. One advantage of using QuickWin is that once you start creating Win32 applications, a lot of the functions used ...
A tutorial on using Direct3D 9 to load and animate skeleton-based character meshes. Includes an introduction to setting up DirectX and Win32 applications I would like to add I am currently learning ...
Lots of people dislike DirectX, for one reason or another. Some say it is too complicated, others don't like being locked into a single development platform. For whatever reason, people look for ...